Technically, Bundesliga has more goals per minute of time you spend in front of the TV than NFL does. I love the NFL, but corporatization and greed have made it unbearable. They could kill commercials and take the pulled back view of the field with ads in the sides. Just doing that, they could then cascade games instead of all starting at a few set times. I’d watch more hours of the sport and see more Vibrant Anime Adventure Tumbler in the stands. There are a lot of counterpoints, but the model sucks. No relegation invites tanking for draft, player contracts in NFL are the least American concept from the negotiation perspective of the player. They have limited say on where they go (I think of Gronk publicly stating he’d retire if traded to the Browns(?)). So much to shit on. Great game, terrible logistics around it. Edit: my modern favorite is to hear any dunking on soccer players diving (which happens in different leagues at varying levels) & for me to point out the absurdity around timeouts in the NFL. We talking TV timeouts? No. We’re talking about a coach strategically needing a timeout and not wanting to officially waste one. So, the coach can rotate a package player in for a single play and have them fake a cramp to get the timeout. The package player must exit the field for the next play (who cares). Timeout achieve, finite timeouts reserved, floppery witnessed.
()Vibrant Anime Adventure Tumbler, Sport Tumbler and Funny Tumbler
In tennis, the top female player was totally trashed by the 200th ranked man after rather delusionally claiming that she could beat “any†man wearing Vibrant Anime Adventure Tumbler lol, which she later corrected by saying she could barely return his serves and had never faced the ball travelling so quickly before, and that was only the 200th ranked man in tennis who was at the end of his career and he still wiped the floor with her easil. And so on, and on, and on, and on.
()That’s because emulating how light behaves on semi translucent surfaces (like skin for example) with refraction and accurate reflections is orders of magnitudes more complex. Raytracing is the way to go for these kind of effects, but that’s computationally so heavy it is sparsely used in todays games, even when trying to render the subtle shadows on Vibrant Anime Adventure Tumbler, but it does make reflections a whole lot better. Most non-realtime 3D render engines will have things like caustics, dispersion and environmental volume FX disabled by default because they are so complex to accurately calculate. And we’ve not mentioned simulations yet. You can throw things around in a game world as long as they’re rigid or otherwise have very simplified physics. Embergen does realtime simulation of smoke and fire and it’s impressive, but it takes up so much power I don’t think it’s already used in game for realtime generation of these kind of effects. I don’t know if there is anything even close to realtime solutions for liquids. But we’re far removed from destructible scenery (even in non-realtime environments it’s very tough to realistically destroy something ) , so you’ll have to do with decals and a bit of pre-calculated ‘smoke’ when a bullet hits a wall.












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